Archive for the ‘rift’ Tag

Oculus Gaze Maze

Thursday, July 2nd, 2015

**best viewed in full screen on a stereoscopic display. (i.e. Oculus Rift VR head-mounted display)**

Short demo of a prototype I’m working on. The player uses the direction of their gaze to guide a sphere through a maze. A gallery of back-lit creatures watches as the player navigates the maze. They cheer when the player finds themselves in dangerous situations.

I’m interested in developing a game that responds to and provides consequences for different sets of player actions. Will the player seek out danger to appease their bloodthirsty audience? Will they navigate towards treasures to accumulate wealth? What might happen if they look away from the action entirely, allowing their curiosity to get the better of them? The player gets to decide how to “win” the game, which differs from the game imposing an arbitrary value system (time is valuable, race against time; possessions are valuable, collect things; curiosity is valuable, discover things; persistence is valuable, replay the game; etc).

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