Archive for the ‘ideas’ Tag

a webpage with no words

Tuesday, November 24th, 2015

stillness02This semester I’ve been taking a class at ACCAD with Jeremy Patterson called Interactive Arts Media.  It is essentially a web design class, but I’ve been fixated on emphasizing the “Arts” part of the class description (which is kind of how I approach all of my work).

Inspired by sites like and, I have been working on a web site that treats the medium as something other than a container for words.

What I’ve made so far could be categorized as a toy, which I think I’m ok with.  Toys are designed to encourage play, curiosity, and imagination.  Hm.  I’m having Candace Feck “at the point of utterance” moment.  Maybe toys are actually exactly what I am most interested in making.

Here’s a link to the site in progress:


Thursday, May 7th, 2015

I made this game as part of Alan Price’s Computer Game Art & Design II course at Ohio State University’s Advanced Computing Center for Art and Design.  It came out of a series of explorations in Unity’s capabilities and also in using sound to create movement.

The game uses microphone input, but has a “virtual microphone” for the mute, the shy, or the hardware-less.

The game is still very new, so any thoughts, observations, criticism, suggestions, encouragement, etc are all welcome.

Unity plugin install/allowance required:


Variations on a Biped

Saturday, November 1st, 2014


Once you’ve designed a biped and rigged it well, you can pose it and deform it a little into some interesting variations.

  The base model doesn’t have horns, but I added them to my little goat man, Enkidu.  🙂


Eroding Puzzle: Life Metaphor

Saturday, October 11th, 2014

     I’ve been working on designing this spatial reasoning puzzle.


     The puzzle pieces rotate and fit together in a bunch of different ways, forming one or more whole shapes in a number of configurations.

     So, I left the puzzle alone for a couple of days and worked on other things.  Last night, I was having a night alone in my sock-monkey onesie and thinking about ways that my life (events or the whole) could be reflected as a puzzle.

     First of all, what happens after the “win state” of a game?  The Stanley Parable (Davey Wreden and William Pugh, 2013) had me thinking of ways to make a game that is a game, but that has no conclusion.  Conclusions are so Disney.  Life doesn’t stop when you succeed at something.  It’s way more complicated than that.

     So, what if the puzzle changed the longer you played it?  What if the more you try to force the pieces together, the less likely they are to fit together at all?  (memories, relationships, etc?)

     My spatial reasoning puzzle now randomly erodes the longer you play it.  At first, a variety of possibilities.  At last, a narrow set of limitations.  Right now time is what erodes the game state, but I want other inputs to change it as well.



     I don’t know if want to implement a win state.  I kinda like that you just push the pieces around into some configuration that you find aesthetically pleasing and then enjoy it before it erodes.

Borges, Gibson, Me, and Myself.

Wednesday, September 17th, 2014

There’s this great, miniature story by Jorge Luis Borges called “Borges and I”.  His story suggests that the artist has a dual existence, as an ephemeral, present body and also as a finite, disembodied collection of their work and opinions/writing about their work.  It’s scary, but relevant.  The self extends beyond our fleshy confines, and far beyond our control over it.  It is there in our Facebook profiles, and in our selfies, and in our purchases and browser histories (and even in our wordpress blogs).  So that theme feel relevant for me.

(thanks to a friend for this recommendation)

The self indulgent artist in me imagines lots of ways of visualizing that concept.  I actually made a video/installation that was “about” a different idea, but resembles “existence of self outside of body” very much.  Oh, that also reminds of this great short story by William Gibson called “Fragments of a Hologram Rose”.  Beautiful story.

 “Parker lies in darkness, recalling the thousand fragments of the hologram rose. A hologram has this quality: Recovered and illuminated, each fragment will reveal the whole image of the rose. Falling toward delta, he sees himself the rose, each of his scattered fragments revealing a whole he’ll never know – stolen credit cards – a burned out suburb – planetary conjunctions of a stranger – a tank burning on a highway – a flat packet of drugs – a switchblade honed on concrete, thin as pain. Thinking: We’re each other’s fragments, and was it always this way? That instant of a European trip, deserted in the gray sea of wiped tape – is she closer now, or more real, for his having been there?”

– William Gibson, “Fragments of a Hologram Rose” (1977)

I like the idea of separating body and self.  Digital amputation.  Maybe I could ask people to speak their names into a microphone and have their words manifest as a drifting, digital image of that name that floats and lands on someone else’s body.  Or maybe the name transforms the further away it gets from the speaker.  Turns into a bat or a monster or a unicorn or something random that they have no control over.

Anyway, here’s that video I made that I mentioned earlier: