Archive for the ‘ACCAD’ Tag

a webpage with no words

Tuesday, November 24th, 2015

stillness02This semester I’ve been taking a class at ACCAD with Jeremy Patterson called Interactive Arts Media.  It is essentially a web design class, but I’ve been fixated on emphasizing the “Arts” part of the class description (which is kind of how I approach all of my work).

Inspired by sites like superbad.com and feedthehead.net, I have been working on a web site that treats the medium as something other than a container for words.

What I’ve made so far could be categorized as a toy, which I think I’m ok with.  Toys are designed to encourage play, curiosity, and imagination.  Hm.  I’m having Candace Feck “at the point of utterance” moment.  Maybe toys are actually exactly what I am most interested in making.

Here’s a link to the site in progress:

http://accad.osu.edu/~jluna/uncertainty/

Dynamic Projection Mapping in Unity

Wednesday, July 29th, 2015

I created an application for the dynamic control of a very particular piece of realtime generated projection mapping for an in-process theater performance that is being created in part at OSU’s ACCAD.  The purpose of this application was to demonstrate the potential look of a visualization and also to be able to manipulate the imagery on the fly.  Once the show is out of process and into performance, there will be far fewer controls, or many of the controls will be hidden once the look of each scene is set.  My familiarity with using programs like Isadora and Qlab to create projection design for live performance gave me insight into what kinds of options would be useful to an operator.  These are some stills from the application:

tendrilProjectionMapping06tendrilProjectionMapping05tendrilProjectionMapping04tendrilProjectionMapping02tendrilProjectionMapping01

Resonance

Thursday, May 7th, 2015

I made this game as part of Alan Price’s Computer Game Art & Design II course at Ohio State University’s Advanced Computing Center for Art and Design.  It came out of a series of explorations in Unity’s capabilities and also in using sound to create movement.

The game uses microphone input, but has a “virtual microphone” for the mute, the shy, or the hardware-less.

The game is still very new, so any thoughts, observations, criticism, suggestions, encouragement, etc are all welcome.

Unity plugin install/allowance required:
 https://db.tt/LLys5IKA

titleGraphic

Forward/Inverse

Wednesday, April 29th, 2015

Forward/Inverse: Gaming cross disciplinary methodologies in dance and digital animation

I created this application for my final project in Motion Capture.  There are credits in the application, but special shout out to Caitlyn Trevor for her cello performance.  🙂  It actually made debugging a joy to hear her playing over and over.

The concepts are all inside the in-game documentation (as well as a bonus video of me dancing in some sweet mocap digs).

Have some fun blending different dance improvisation modalities and learn a little something about digital animation while you’re at it!

As always, you may need to install or allow plug-ins to play this Unity application:
https://db.tt/3icEp1ZK

FKIKthumbnail

<3,
John

procedural animation in Unity

Tuesday, November 18th, 2014

I was experimenting with procedurally generated objects and animation in Unity this weekend.  Using the scripting language C#, I instantiated a field of game objects based on a prefabricated object that has a couple of physics components and a trailing effect.  I then translate the objects in a pattern based on some randomly generated variables and allow them to collide with and effect each other.  The animation is slightly different every time, but always falls within the bounds I’ve set up.

Procedural Animation with Unity from John Luna on Vimeo.

Variations on a Biped

Saturday, November 1st, 2014

manTpose

Once you’ve designed a biped and rigged it well, you can pose it and deform it a little into some interesting variations.

fromfeet
overhead
  The base model doesn’t have horns, but I added them to my little goat man, Enkidu.  🙂

goatMan

Working with skin weight painting in Maya

Wednesday, October 29th, 2014

processSkinWeightWorking on my second Virtual Modeling project.  Skin weight painting tool is my new best friend.