Archive for the ‘3D Modeling’ Tag

Forward/Inverse

Wednesday, April 29th, 2015

Forward/Inverse: Gaming cross disciplinary methodologies in dance and digital animation

I created this application for my final project in Motion Capture.  There are credits in the application, but special shout out to Caitlyn Trevor for her cello performance.  🙂  It actually made debugging a joy to hear her playing over and over.

The concepts are all inside the in-game documentation (as well as a bonus video of me dancing in some sweet mocap digs).

Have some fun blending different dance improvisation modalities and learn a little something about digital animation while you’re at it!

As always, you may need to install or allow plug-ins to play this Unity application:
https://db.tt/3icEp1ZK

FKIKthumbnail

<3,
John

Variations on a Biped

Saturday, November 1st, 2014

manTpose

Once you’ve designed a biped and rigged it well, you can pose it and deform it a little into some interesting variations.

fromfeet
overhead
  The base model doesn’t have horns, but I added them to my little goat man, Enkidu.  🙂

goatMan

Working with skin weight painting in Maya

Wednesday, October 29th, 2014

processSkinWeightWorking on my second Virtual Modeling project.  Skin weight painting tool is my new best friend.