Behavior Simulation

Sunday, April 26th, 2015

I made this behavior simulation today to incorporate into my game, Resonance.  The first four cubes start knowing how to snap and “ooo”, which effects other cubes in a particular way.  While playing the simulation, press Escape to see the menu where you can read more information if you’d like more information about what’s happening.

To watch the simulation (and effect its speed) follow this link:

 Unity plug-in may be required to run.


p.s. Cubes are the best.  So much personality.  🙂

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