I was experimenting with procedurally generated objects and animation in Unity this weekend. Using the scripting language C#, I instantiated a field of game objects based on a prefabricated object that has a couple of physics components and a trailing effect. I then translate the objects in a pattern based on some randomly generated variables and allow them to collide with and effect each other. The animation is slightly different every time, but always falls within the bounds I’ve set up.
so fun to see! Thanks for posting.
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Reblogged this on OSU DANCE IN COSTA RICA and commented:
Another great way that our students are improvising! This time in computer graphics. I love the connections between procedural animation, dance improvisation and choreography and I’m excited to see what John develops in this arena.
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